Videotome:ADV (Modded!)
A modified version Videotome:ADV, made from a gutted version of VT:ADV I put together for the complete edition of Quinn & Flynn. There's some stuff here I thought others would get a kick out of, so I've tidied it up and made it suitable to work in.
Software provided as-is with no expectations.
New Features
- Settings menu accessible by hitting S or the settings button, complete with music volume, sfx volume, autoplay speed, and history length.
- Autosaving when hitting a passage that ends with _SAVE.
- An option to delete the current save and start from the beginning.
- Allowing printing of $variables$ in dialogue when surrounded by $ symbols.
- New tag OPP (Variable:opperation:float), to modify existing variables using basic opperations of addition (ADD), subtraction (SUB), multiplication (MUL), and division (DIV).
- New tag MUSVOL/SFXVOL (float, 0 - 1), to change audio volume on demand. This is taken as a percentage of the volume set by the player.
- New tag FUNCDELAY, to call a function after a line is left, rather than as it's reached.
- New tag THEME (string, reads css files in theme/), to change VT's look while you play.
Modifications
- Better auto; autoplay now adjusts speed based on how long a line is, and selecting a choice waits until autoplay finishes until moving to the next line.
- Moved history and auto buttons to more suitable locations.
- History log clears after using CLEARSCREEN.
- Added a click-through curtain to workaround inputs not being registered until a user interacts with the page.
- Added some error handling around choices and GOTOs.
Bug Fixes
- Choices can be selected properly using keyboard 1/2/3.
- Clicking no longer skips the next line cooldown.
- FUNC and MODE no longer need double square brackets in their syntax.
- Character name is now visible when using a character tag immediately after using CLEARSCREEN.
Status | Released |
Category | Tool |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Stanwixbuster |
Tags | Game engine |
Development log
- Update V2Apr 09, 2024
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