You've been called in for a mandatory general examination. You don't know what to expect. 

15+, photo sensitivity warning

Content Warnings
  • Excessive amounts of blood
  • Gore (severe bleeding, crushing, limb loss, decapitation, broken bones, damage to internal organs, regrowth of body parts, hematophagy)
  • Non-permanent deaths (Decapitation, dismemberment, crushing)
  • Eroticised gore
  • Suicidal ideation
  • Self-harm
  • Panic attacks/severe anxiety
  • Transphobia
  • Amnesia
  • Guns & knife fights
  • Medical examinations
  • Blasé death threats
  • Choking
  • Vomiting
  • Eye contact

Mouseclick or spacebar to progress. You never have to react.


Made in Super Videotome, modded. For Zack Jam

Tracks used are Halzyon (Pitched, speed up, through a car radio), Moroze (Pitched, speed up, through a car radio) twice (Paulstretched).

Credits
  • Videos - Pexels
  • Images Unsplash/Pexels
Updated 19 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
AuthorStanwixbuster
GenreVisual Novel
TagsCreepy, Fantasy, Horror, Pixel Art, Psychological Horror, Story Rich, weird
Average sessionAbout an hour
InputsKeyboard, Mouse

Download

Download
children-of-hell-win.zip 185 MB

Development log

Comments

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(+1)

goddamn that was fucking good!!!! fuck!!!! the writing, the plot, music, the art, just fucking excellent work all around. Really amazing.

I hope there are no jumpscares I can't handle that.

(+1)

no jumpscares in the screamer sense, but there's some moments of tonal whiplash

(+1)

Holy shit. Like what else do i sayyy omg actually like the best game. I almost cried

Are there multiple endings?

one main ending, there's two paths/some minor variation on the way there [spoilers in base64]: YmFzZWQgb24gaG93IG11Y2ggeW91IGludGVyamVjdCBhbmQgdGFsaywgYXMgd2VsbCBhcyBpZiB5b3UgYWx3YXlzIHRlbGwgdGhlIHRydXRoIG9yIGxpZQ== if you're in a completionist mood

base64 is like ROT13 yeah? spoiler coding?

yknow it really is quite silly that itchio doesn't have spoiler dropdowns for comments and reviews

indeed: https://base64.guru/converter/decode/ascii

it really is, honestly

oh yeah i did see mostly one i think when i lied and went silent most of the second time round. only one i really remember that was significant was (base64 since that's what you used. i do suggest rot13 since its site is p easy to use and iirc isn't uncommon for VN spoilers. or at least, it used to be used a lot when higurashi and umineko were a lot more popular


anyway the main differences i recall in my second run (lies, silence) vs my first (truth, interjects) is (base64)

MS4gQ29yaW4gYW5kIEFsbGV0b24gc3dhcCBwbGFjZXMgYXMgdGhlIGluanVyZWQgcGVyc29uIGluIHRoZSBzZWNvbmQgYmF0dGxlLCBkZXBlbmRpbmcgb24geW91ciB0cnV0aCwgbGllcywgYW5kIGludGVyamVjdGlvbnMuCmFuZCAyLiBJZiB5b3UndmUgYmVlbiBzaWxlbnQgYW5kIGx5aW5nLCBDb3JpbiBkb2Vzbid0IGJvbmQgd2l0aCB5b3UgYXQgdGhlIGxha2UgYW5kIHRlbGwgeW91IGFib3V0IGhpcyBtb20u

holyyyyy shit this was so good. one of the most creative, artistic experiences i've had in a long while. jesus christ, you'd better keep at it because that was amazing

hell yes i will

well you'd best be increasing that "3 people to lose their minds" to 4 now cause you sure as fuck got me with this one too. love finding a good gem on itchio

do you ever plan on expanding on this world more? or is it just gonna be standalone? i'm just asking cause im super curious about what the monsters are and how theyre connected to the COH

The whole lore behind Immortals themselves is something I've put a lot of time and effort into behind the scenes, it being my precious little baby project I'm putting far too much love into. The main project of it is supposed to be No Saints Go to Heaven, which right now has no where near enough pre-production done to be in a state to make a full game, which I'm (very) slowly chipping away at. Fortunately, there's enough there on Immortals as an idea opposed to the concrete world of NSGtH that I'm able to make these small relatively contained "spinoffs", before there's any actual thing to spin off from.

As for COH itself, it's far less developed than the main lore it came from, but there's enough there that I've been turning it over on where these guys will go next. I don't want to promise anything on COH specifically right now but it's a tentative yes to more of it, at some point, with a definite yes to more Immortal content (at some point).  

Unfortunately, for the minute, after I wrap up some other projects I need to shift focus to getting my Unreal skills up to par after getting laid off this month. If I get hired very quickly that gear shift back might be quick, but that remains to be seen.  

Regardless, thank you so much for your response and enthusiasm. The state of the industry's making this a pretty shit time but things like this do really, really help.

I hope the industry improves. I know there's been so many layoffs everywhere, and companies not wanting to hire new devs. I'm happy to hear about No Saints Go To Heaven, though! If you ever do get it to an alpha testing state you can always hit me up 😛. You did a good job giving just enough of a taste of the lore to leave me incredibly interested. I know it will take time and might be slow, but that's okay. I'm still excited!

oh god, that sound of healing after the second battle... visceral, great sound design!

got this at the save right after the first monster. idk if this is supposed to happen or not but just to let u know

having similar issues in some of the dialogues, as if it's having trouble pulling which character is speaking or smthn

ah wonderful i thought i caught all those on the last build. thanks for catching those, i'll fix them when i next can

(+1)

I didn't screenshot every time it happened during a save or dialogue since it happened several times, but if it helps you find the errors, most of them happened during my first playthrough, and a few during my second.

During my 1st, I interjected whenever I could.

During my 2nd, I mostly lied, and when lie wasn't an option, I said nothing for the most part.

Hope that helps you narrow things down at least a little bit since I wasn't going at it super randomly.

This slaps ass? This is really so good. The art is perfect for the style of the story, and the aesthetics are just so good. The characters are fun too!

oh and the music is great too

(+1)

Didn't expect it to be so good, it's kind of odd in a way but nonetheless I love it

that's my brand

I'm kind of interested, mind sharing a bit about yourself?

I make "queer" games, both in the literal and more broad interpretation. Obviously, that means characters that are gay telling gay stories, but for me that runs a bit deeper.

I'm very against the idea of mass media that targets "everyone". For me, the more you try to appeal to this non-existent "everyone", the more your Self is lost in the art you make. You have to gut the parts advertisers won't like, chop off the bits that you think might be embarrassing, declaw and de-tooth it, shave off any apparent imperfections that would make people point and laugh because [other] media looks much prettier, to the point you're saying nothing at all. Then, ultimately, you have watered down mush that brings nothing of artistic value to the world. It's not human anymore; it's mass-produced and offers nothing different than all the other mass-produced trends that came before it.

On the flip side, by fully devoting yourself to a weird and fucked up idea, to put your entire faith into a story you want to tell, to never apologise for it, you suddenly make something interesting. It's now an earnest and alive Thing, and something that no-one else can make, because you didn't compromise on the Self that's now part of it. And, consider the adage of: "Holy shit, a cake without frosting!" This approach means you miss out on some people, but so what? Humanity isn't a monolith, and trying to treat it as one is one of the great faults of new creatives. Because humanity is not monolithic, you can produce practically anything, and someone will love what you've done. 

Paradoxically, by never caring about whether or not what you make is Other'd or "queer", you do create something that can (hypothetically) appeal to everyone, by nature of it being so earnest and speaking to human empathy. It's a bit like the Chris Fleming school of comedy. That being, you can make a joke so hyper-specific to one sort of person that it wraps around on itself and kills the entire room.

So, that's my brand. Games for exactly 3 people to lose their minds.

I might not be able to follow all of your words but I guess I'm getting a little bit here and then, does change my introspective in a way though, good point. Speaking of, what are you currently doing for work?

Right now, I'm at Supermassive as a game designer, and I'm at risk of the layoffs which has been very fun and foundation breaking. I'm hoping to find another job (and am honestly banking on an interview for something that would work insanely well for me for a project that looks dope as hell) so we'll see how that goes.

Also, if there's any part of that salad you'd like clarification on feel free to say. I take no offense in my self-aggrandising bullshit being self-aggrandising bullshit.

Love chris fleming, what a gem. boba tea song lives rent free in my head

and yeah maybe that's what i was feeling in the game - the humanity of it. You can tell work and care went into it, that it's not just trying to duplicate something else or even conform to a certain genre. it's sort of its own surreal thing and that makes it rad af.

and hooo boy do i love seeing neopronouns getting respect

(+1)

immediately sending this to other queer freaks thank u so much for this v sexy

💪💪💪💪💪💪

(+1)

Wow. I wish I could be more eloquent than that. Maybe later. Wow.

sometimes that's the best compliment you can give