You must be 18+ to view this content

CHILDREN OF HELL may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io
This visual novel is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.

You've been called in for a mandatory general examination. You don't know what to expect. 

16+, photo sensitivity warning

Content Warnings
  • Excessive amounts of blood
  • Gore (severe bleeding, crushing, limb loss, decapitation, broken bones, damage to internal organs, regrowth of body parts, hematophagy)
  • Non-permanent deaths (Decapitation, dismemberment, crushing)
  • Eroticised gore
  • Suicidal ideation
  • Self-harm
  • Panic attacks/severe anxiety
  • Transphobia
  • Amnesia
  • Guns & knife fights
  • Medical examinations
  • Blasé death threats
  • Choking
  • Vomiting
  • Eye contact

Mouseclick or spacebar to progress. Keyboard 1/2 for dialogue choices. You can always choose to say nothing.

L for history log.

Game autosaves when the disc icon appears. F8 to clear save and restart.


Made in Super Videotome, modded. For Zack Jam

Tracks used are Halzyon (Pitched, speed up, through a car radio), Moroze (Pitched, speed up, through a car radio) twice (Paulstretched).

Credits
  • Videos - Pexels
  • Images Unsplash/Pexels
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorStanwixbuster
GenreVisual Novel
TagsCreepy, Erotic, Fantasy, Horror, Pixel Art, Psychological Horror, Story Rich, weird
Average sessionAbout an hour
InputsKeyboard, Mouse

Download

Download
childrenofhell-win.zip 254 MB

Comments

Log in with itch.io to leave a comment.

(+1)

Didn't expect it to be so good, it's kind of odd in a way but nonetheless I love it

that's my brand

I'm kind of interested, mind sharing a bit about yourself?

I make "queer" games, both in the literal and more broad interpretation. Obviously, that means characters that are gay telling gay stories, but for me that runs a bit deeper.

I'm very against the idea of mass media that targets "everyone". For me, the more you try to appeal to this non-existent "everyone", the more your Self is lost in the art you make. You have to gut the parts advertisers won't like, chop off the bits that you think might be embarrassing, declaw and de-tooth it, shave off any apparent imperfections that would make people point and laugh because [other] media looks much prettier, to the point you're saying nothing at all. Then, ultimately, you have watered down mush that brings nothing of artistic value to the world. It's not human anymore; it's mass-produced and offers nothing different than all the other mass-produced trends that came before it.

On the flip side, by fully devoting yourself to a weird and fucked up idea, to put your entire faith into a story you want to tell, to never apologise for it, you suddenly make something interesting. It's now an earnest and alive Thing, and something that no-one else can make, because you didn't compromise on the Self that's now part of it. And, consider the adage of: "Holy shit, a cake without frosting!" This approach means you miss out on some people, but so what? Humanity isn't a monolith, and trying to treat it as one is one of the great faults of new creatives. Because humanity is not monolithic, you can produce practically anything, and someone will love what you've done. 

Paradoxically, by never caring about whether or not what you make is Other'd or "queer", you do create something that can (hypothetically) appeal to everyone, by nature of it being so earnest and speaking to human empathy. It's a bit like the Chris Fleming school of comedy. That being, you can make a joke so hyper-specific to one sort of person that it wraps around on itself and kills the entire room.

So, that's my brand. Games for exactly 3 people to lose their minds.

I might not be able to follow all of your words but I guess I'm getting a little bit here and then, does change my introspective in a way though, good point. Speaking of, what are you currently doing for work?

Right now, I'm at Supermassive as a game designer, and I'm at risk of the layoffs which has been very fun and foundation breaking. I'm hoping to find another job (and am honestly banking on an interview for something that would work insanely well for me for a project that looks dope as hell) so we'll see how that goes.

Also, if there's any part of that salad you'd like clarification on feel free to say. I take no offense in my self-aggrandising bullshit being self-aggrandising bullshit.

(+1)

immediately sending this to other queer freaks thank u so much for this v sexy

💪💪💪💪💪💪

(+1)

Fucking hell, really well done.

(+1)

Wow. I wish I could be more eloquent than that. Maybe later. Wow.

sometimes that's the best compliment you can give